So it has been about three weeks since the hooligans get together around a table and had a game, a chat and general misadventure or not as the case proved to be this week.

The lasting effects of our 6ft+ loin-clothed monk has left him a little timid of late of shooting and flying objects and wary of getting into to close a combat range moving forwards.  This weeks session saw a change of venue as mentioned on TimMaidment.com, to Maidment Towers adding less pressure to complete ventures within defined time-frames and allowing us to dog sit Mr & Mrs GrimTooth’s dog who is aptly named Chips.  This quickly became a running joke as Chips tied to devour the D&D doors and soon everything was being rescued from the dog’s mouth

Despite this there was lots of entertaining moves and goodies found including S’yvien performing a critical and having her arrow taking a zombie’s head right off. GrimTooth himself performed a double kick and have the rib cage pass right through the body which resulted in numerous pins around it not just being Red Bull that gives you wings.  Susan determined not to be outdone by a Puny monk takes her double sword and slashed the next zombie in half.  Gwen who then tries to compete, inadvertently misfires and hits and damages Susan by mistake –  lucky for Susan she is  War-Forged and made of Adamantium.  Thief also completes actions of taking a zombie in half, whilst Susan and Grim Tooth who now seem to have their own competition running take another 2 down between them.

After then stumbling into what was only described as a torture chamber, and hearing the faint rumblings of a possible giant marsh lizard, the opted to come back later to re-examine, sensing not only trouble but also being aware that some of the flayed bodies were only recently flayed.  There was also some sign of movement with fresh blood trails across the floor.  In stead they opted for a side door were they were greeted by an Ogre.  Once again Grim Tooth takes his ultimate chance and pummels said Ogre to a pulp before we all decide to head back for healing and rest in one of the outer rooms of safety.

So the adventure continues and will the Giant Marsh Lizard materialize from the slimy deaths or something far worse impede its spindly  doom upon the makers of this little band of misfits and miscreants as they journey on their merry way

Giant Marsh Lizard

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